Major Project

25/09/24 - 08/01/25 / Week 1 - Week 15
Azriq Anwar Bin Saprudin / 0353272
Major Project / Bachelor of Design (Hons) in Creative Media
Major Project



INSTRUCTIONS



Major Project


In this module, the task was to work independently by tailoring content, which eventually will create an eventful and skillful design project. 

To develop the ideas I have in mind, I consulted with my lecturer, Ms. Anis, on which ideas are preferably tailored for my interests and capabilities. 

These were the ideas that I had in mind:
  • An experimental hand drawn animation that progressively grows to become a product feature.
  • A comic book style animation with typography enforced.
  • Video game mock (?)
  • Modern day mockery of leaders through hand drawn animation
  • Magazine product line
  • Current world events related graphics
  • A musical promotion for a local band
I was circling around the idea of the "modern day mockery of leaders..." but the idea wasn't ideal enough to create a project out of it. So instead, Ms. Anis suggested to do a satire but making them subtle. 

I decided that instead of just talking about the world leaders, I thought of expanding the topic to world issues through subtle satire.

The Process

I began the process of this project by creating a mind map on miro board to lay out all the ideas that I had.

Mind Map on Miro Board

The narrative 

A raw concept of the narrative:

Giving the people their realization or an understanding of things that goes over people's heads. Sometimes or most of the time, when people dehumanizes others, people dehumanizes themselves tooA cohesive narration that wraps around the entirety of the subjects

A danger for democracy if we stop seeing critiques through cartoon or photography.
To have the freedom of expression, freedom of media and political satire

To make people just to at least smile at it to understand the irony of the subject and to make them feel interested or attracted

Subjects/Ideas

Splitting subjects into 4 parts; Environment, war, politics and society.

Thought of a physical interactive display

An early idea of which a physical display will be in place for the audience have the ability to interact with it.

Early considered typefaces

Working titles and sequences of the story

Working titles for the publication were:

A View from The Top
The Blue Pale Dot
An Imitation of Life
A Perfect World
The Optimistic Traveler

Ideas for visual illustrations

Breakdown of each references

After mind mapping the ideas, I then started to do drafting the story, sketching and writing notes; simultaneously. 

'The Ventriloquists' Document | Page 1-3

'The Ventriloquists' Document | Page 4-6

'The Ventriloquists' Document | Page 7-9

'The Ventriloquists' Document | Page 10-11

I alternated the story quite a few times, especially the ending where I changed from a traditional ending into a cliffhanger for the audience to interpret. 

A title was established, one that stuck to me making it the final title for this publication, called 'The Ventriloquists'; which I think represents the overview of the whole message this publication is trying to sound out.  

Notes and Sketches 1

Notes and Sketches 2

Notes and Sketches 3

Notes and Sketches 4

Notes and Sketches 5

Notes and Sketches 6

Notes and Sketches 7

Notes and Sketches 8

Notes and Sketches 9

Notes and Sketches 10

Somewhere in the middle of drafting the story, I decided to try and write a different approach and some were entirely different concepts.

Notes and Sketches 11

Notes and Sketches 12

I was also contemplating on which fonts I should use for the body copy and titles.

Notes and Sketches 13

Sketches main, neutral character for 'The Ventriloquists', I decided to give the name, 'Bacho'.

Notes and Sketches 14

Notes and Sketches 15

Rough sketch of the introduction pages.

Notes and Sketches 16

Notes and Sketches 17

A sketch of the opening of a new chapter.

Notes and Sketches 18

Ideas of compositions and characters, and collateral changes.

Notes and Sketches 19

Notes and Sketches 20

Notes and Sketches 21

Notes and Sketches 22

Notes and Sketches 23

Notes and Sketches 24

Notes and Sketches 25

And titles for individual spreads where each spread of pages shows different situations.

Early version of the storyboard

Early Drafts/Trial and Errors

Early draft/Trial and errors of 'The Ventriloquists' 1

Early draft/Trial and errors of 'The Ventriloquists' 2

Early draft/Trial and errors of 'The Ventriloquists' 3

The visuals were underwhelming and the aesthetic was not driven towards the intended direction. Also, the flow of the story wasn't clear enough. Based on Early draft/Trial and errors of 'The Ventriloquists' 3the descriptive narration were weighing heavier than the visuals itself; and the main character had to stand out more.

Proposal Presentation Deck
Human - A Subtle Satire on Social Commentary by Azriq Anwar

Indecisiveness of typefaces and visuals.

I was at the point of not being able to decide on which direction I should go.

Deciding Typefaces

Undecided visual approach

Undecided visual approach

I then approached a direction that works well and I believe fits the nature of the story. 
I was able to delegate the necessary and appropriate visual aesthetic that needs to be used for different parts of the story. 

For the clutter of words that was placed in each page/spread, I could translate late those descriptive narration into visuals.

The typeface I finalized on choosing is called:

Oceanside Typewriter
Oceanside Typewriter

This typeface will be used for the both body copy and the title.

Sketch
'The Heirloom' Sketch

After
'The Heirloom' Illustration

Sketch
'Menagerie' Sketch

After
'Menagerie' Illustration

Refined Versions of previous drafts

Refined Introduction of The Ventriloquists

Refined Part of the Ventriloquists

After the refinement of visuals and typographic layouts, I worked on the rest of the visuals until the end of the publication.

Final Outcome

Publication - The Ventriloquists (TV)

Spreads | JPG

TV Front and Back Cover

TV Spread 1

TV Spread 2

TV Spread 3

TV Spread 4

TV Spread 5

TV Spread 6

TV Spread 7

TV Spread 8

TV Spread 9

TV Spread 10

TV Spread 11

TV Spread 12

TV Spread 13

TV Spread 14

TV Spread 15

TV Spread 16

TV Spread 17

TV Spread 18

TV Spread 19

TV Spread 20

TV Spread 21

Collaterals

Publication - The Ventriloquists, Collateral 1

Publication - The Ventriloquists, Collateral 2

Publication - The Ventriloquists, Collateral 3


Posters - Collateral 4

Posters - Collateral 5

Posters - Collateral 6

Posters - Collateral 7

Posters - Collateral 8

Posters Overview

Stickers - Collateral 9

Stickers - Collateral 10

T-Shirt - Collateral 11

T-Shirt - Collateral 12

T-Shirt - Collateral 13

Visual Concept Book - The Ventriloquists: Entries & Sketches, Collateral 14

Visual Concept Book - The Ventriloquists: Entries & Sketches, Collateral 15

Visual Concept Book - The Ventriloquists: Entries & Sketches, Overview 1

Visual Concept Book - The Ventriloquists: Entries & Sketches, Overview 2

Publication PDF


Final Presentation Deck

Human - The Ventriloquists by Azriq Anwar


FEEDBACK



REFLECTION

Experience

This project proved that I pushed my limits as this is the most ambitious project that I have ever attempted. The intricacies of weaving together the ideas together was incredibly fulfilling and satisfying to say at most. But the challenge was balancing the body copies and the visuals. Nonetheless, I enjoy the whole process of everything in this project despite being struggles here and there. The skills that I gained from this project was knowing which necessary and appropriate visual aesthetic that needs to be applied for different parts of the story. Furthermore, translating the descriptive narration into visuals was a skill I gained from this project. This was the most fun and stressful projects that I've ever worked on.

Observations

The thing I struggled with the most was deciding on which kind of illustration style I should go with. The visuals at the start were underwhelming and the aesthetic I was trying to go for at first was not going on the direction I intended it to go. Even though I already planned and wrote the story, on paper it looked like that it would work but when it gets to the process of combining the narrative and the visuals together, it was too cluttered. The clutter of words were weighing heavier than the visuals. Moreover, the overall aesthetic of the whole project reached its target and purpose.

Findings

The things that worked well during the process were getting the right balance of chaosness, clear flow of storytelling from the start until the end of the publication, and also the the readability of everything. The illustration style worked well, way more than I expected. This might be the indecisiveness talking, but the outcome could have been slightly better in terms of the typeface for the titles that can be stylized and defined. Also, what I could have managed better was the persistency of my work. This knowledge that I gained will greatly influence future projects. As I go along, I will definitely pick up and explore more and experience more.



FURTHER READING

George Orwell's Animal Farm

They believe that a life of equality and freedom will begin when the oppressed animals of Manor Farm defeat their master, Mr. Jones, and take control of the farm themselves. But over time, a crafty, vicious elite among them begins to seize power, and the animals are helplessly trapped as one type of tyranny gives way to another.

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